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TamamShamoon's Blog

February 22nd, 2017 Comments Edit

Clarification on Reviews about Albionmall.com

As is known to us all, has 4 years' experience and high reputation of offering Albionmall.com services. However, there were masses of negative posts about us in a very short time recently on different reviews sites. Albionmall.com has delivered millions of Albion Online Gold and Albion Online Silver orders and refunded slight amounts of orders...


January 2nd, 2017 Comments Edit

Purchasing safe albion online silver Is Easier And Affordable Now With Albionmall.com

Catering to the need of having the Albion Online Silver delivered in the shortest time possible, Albionmall.com. has become the first choice to many. Even though there are hundreds of websites online that offer the opportunity for one to purchase Cheap Albion Online Silver, it has always been challenging for one to find the best place to Buy...


December 6th, 2016 Comments Edit

POE: upgrading specific essences as wanted would be a great function

Looks beautiful, from a usability point of view I (understand) but also wonder why all of the essences I would actually want to craft with repeatedly are on the outside edge of the window away from where the crafting box is. Maybe add a row or a few more slots where any currency AND essence can be put. Sometimes I want to craft an item but...


November 25th, 2016 Comments Edit

That was the initial reason why i started playing Trove

I used to play trove because I enjoy grinding an building. I barely play any more though. I don't enjoy grinding for a chance at progressing. Flux is harder to make now... A shadow level 1 5 star costs 500 to upgrade to a shadow level 2... and twice forge sells for 40 flux. It's a joke. Shouldn't cost as much to upgrade the shadow items as it...


November 15th, 2016 Comments Edit

Trove: It went up with all the weekly bonuses that have been done

It's not just patron, every single item for credits has gone up. Most likely both due, to low supply of players buying stuff for credits and inflation of   Trove Flux . If you watch the market closely you will see this. Also patron has been way lower credit to flux ratio in comparison to gdc/mystery boxes so why should anyone buy them to sell...


November 8th, 2016 Comments Edit

Trove: rename Health regeneration into survivability

Then why dont we actually put the work into reworking the stat so it prevents that from actually happening? here is another approach: rename Health regeneration into survivability, and add a secondary effect to its value: Each point slightly increases the amount of time you are invulnerable while in a pinch(less than 10% hp or 1hp...


November 8th, 2016 Comments Edit

Trove: rename Health regeneration into survivability

Then why dont we actually put the work into reworking the stat so it prevents that from actually happening? here is another approach: rename Health regeneration into survivability, and add a secondary effect to its value: Each point slightly increases the amount of time you are invulnerable while in a pinch(less than 10% hp or 1hp...


November 4th, 2016 Comments Edit

The club Dungeons of Trove

This was sort of suggested already, but: Club Dungeons. They would be created like club arenas. There should be of course some limitations, like maximum number of enemies etc. so people don't farm in their clubs. You could get normal loot from the dungeon and even set the uber level of the dungeon (higher levels = higher cost of dungeon...


October 28th, 2016 Comments Edit

Trove: the game is to much repetitive

Most of the games go downhill after launch.The problem is they need to make things that brings new people.But a block game mmo may look good, but all the grind / rng will scare people away. The game is to much repetitive.You cant do stances to level-up with a dungeon finder like on other mmos, you need to search for a group on a chat ,that is...


August 30th, 2016 Comments Edit

Albion Online: Make crafting specialisations

Crafting for me in Albion is far too generic "cookie cutter" everyone can make the same base items - which is fine, but what is the point of being a crafter if you can not make unique, or rare items? Lets make it interesting, add some depth to the mechanic of crafting by adding some specialisations. At the moment anyone can have access...


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